Effective but boring: an important note about the kinds of player strategies that you as a designer should watch out for:
Tips for simplifying your game’s rules—a Bluesky board game designers’ discussion:
https://bsky.app/profile/drunkcrunkfranken.bsky.social/post/3kszvh3m4qk2t
Tips for designing and laying out punch-out components for board games:
https://danielsolisblog.blogspot.com/2024/05/designing-punch-out-components-for.html
Problems that can arise in many games once you hit three players: kingmaking, turtling, sandbagging, and more:
https://www.skeletoncodemachine.com/p/three-player-problem
related: Is kingmaking really a problem?
Tips for making a sizzle reel to help you pitch one of your game designs:
https://www.thedarkimp.com/blog/2024/05/14/top-tips-for-super-sizzles/
Designing narrative puzzle games: notes on immersion, tactile components, playtesting, and more (audio):
https://ludology.libsyn.com/ludology-321-once-upon-a-puzzletale
The top things that are probably wrong with your game: common problems that show up in game designs over and over again (audio):
https://genesisoflegend.podbean.com/e/episode-370-ten-things-wrong-with-your-game/
Crowdfunding communications: how build a happy backer community, how often to post updates, lessons the community can teach project owners, and more:
https://www.rosegauntlet.com/blogs/news-notes-and-adventures/all-about-communication