Pros and cons of various gaming conventions for board game designers looking to pitch games to publishers, network with other designers, or find playtesters (video):
10 famous quotes and how board game designers can apply them to their efforts:
https://streamlinedgaming.com/10-famous-quotes-that-will-instantly-improve-your-game-design/
A simple way of making prototype dice that look nice:
https://www.reddit.com/r/BoardgameDesign/comments/1l8x5hw/my_favorite_way_to_prototype_dice/
How to plan ahead and deliver your crowdfunded board game to backers on time—or even early:
https://thecityofkings.com/news/fulfilling-kickstarters-on-time/
Tips for playtesting and pitching, from the SAZ game designers convention:
https://arjanvanhouwelingen.com/2025/06/02/saz-gotting-game-designer-convention/
First things first when getting into tabletop game design: how the industry is organized, mass market vs. hobby games, how pitching tends to work, and more:
https://www.marygeorgescu.com/blog/2025/6/2/getting-into-tabletop-game-design
Kickstarter’s head of games on serving backers, common crowdfunding mistakes, pledge levels, and more:
https://stonemaiergames.com/interview-with-kickstarters-new-head-of-games/
What’s behind a successful co-design partnership? Here are stories from people who design games together:
https://peopleofplay.com/blog/gray-matters-games-joe-barron-game-changers-who-go-it-together