How important it is for your game to have a great name, and tips for coming up with one:
https://www.thedarkimp.com/blog/2024/08/01/how-important-is-a-name/
Tips & Resources for Board Game Designers
How important it is for your game to have a great name, and tips for coming up with one:
https://www.thedarkimp.com/blog/2024/08/01/how-important-is-a-name/
How game components like dice and cards can be considered information storage devices:
Comparing hit points and victory points: their similarities and differences:
The life cycle of resources in games: different ways they can enter the game and change during play:
https://medium.com/@fere_98462/resources-in-games-part-3-life-cycle-617c07a3a52a
Warm-up exercises for board game designers—a Bluesky game design discussion:
https://bsky.app/profile/peterlmcpherson.bsky.social/post/3kxzwigrai32c
Considering “zones of focus” where players follow the game’s action:
How a flowchart can be used to help you better understand your game’s structure and flow:
Some principles for composing board game rulebooks:
How to get your game to stand out on crowdfunding platforms and avoid common newbie publisher mistakes (audio):
An in-depth conversation about games and how they work, get defined, engage with players, portray history, get categorized, work as art, and more:
Games that make use of a “sweet spot” dynamic, and why it can create such interesting decisions for players:
If you’re stuck on a game design, here are some methods to try and get past designer’s block: (audio, starting at 22:05):
https://sites.libsyn.com/19999/obg-542-scrambling-for-a-styrofoam-cup
Community answers to a perennial question from new board game designers: How concerned should I be about someone stealing my game idea?
https://www.reddit.com/r/BoardgameDesign/comments/1e4h6aq/level_of_concern_about_stolen_ideas/
Answers to lots of questions about board game design and publishing: creating innovative mechanics, the development process, crowdfunding challenges, and more (video):
Infinite combos: good or bad? Thoughts from the Reddit board game design forum:
https://www.reddit.com/r/BoardgameDesign/comments/1e5vhpg/thoughts_about_infinite_loops/
Designer tricks: how some designers focus in on a particular aspect of a game and riff on it in future designs while keeping it feeling fresh (audio):
https://cardboardphilosophypod.podbean.com/e/episode-034-designer-tricks/
Step-by-step instructions for how to make a pitch video that is clear and concise without too much unnecessary fuss:
https://bsky.app/profile/marcelineleiman.bsky.social/post/3kwq4prlrfv2f
The head of board game manufacturer Hero Time answers tons of questions about the process of printing games (video):
Examples of excellent rulebooks—a BoardGameGeek forum discussion:
https://boardgamegeek.com/thread/3328162/in-praise-of-excellent-rulebooks
Tips for tracking your pitch efforts: